Testing Push & Pull Designs
Your child can build a ramp to send a ball into a cup. They test it, look at what happened, and work out what to change if the ball misses.
In curriculum terms
Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull
Ages are typical, not deadlines — follow your child’s pace. How to help at home →
How to tell they’ve got it
Tick these off as you see them — no test required.
🖨 Print this page to keep the checklist — it prints beautifully.
Try this together
If your child builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?
Where this sits on the map
Stuck here? Check the skills it builds on first. Confident? Here’s what it unlocks.
solid = must come firstdashed = helps
Curriculum alignment
Where this fits in the official school curriculum — our best automated guess, not yet checked by a person.
Show candidate curriculum codes · 2 NSW · 1 VIC
Australian Curriculum v9 candidate
NSW syllabus codes & stages only
Victorian Curriculum 2.0 codes & levels only
These are candidate alignments generated by semantic matching — machine-suggested and unreviewed (v0.1), not official or verified mappings. For official curriculum content see australiancurriculum.edu.au, curriculum.nsw.edu.au and f10.vcaa.vic.edu.au. Don’t rely on them for registration or compliance purposes.