Learning Map Where we’re up to

AI in Computer Games

Your child can explain how a game's characters 'decide' what to do. Some just follow fixed rules; others learn from how the player plays.

In curriculum terms

How computer game characters 'decide' what to do; simple rule-based AI vs learning AI; NPCs, difficulty adjustment; AI as the opponent in chess or board games

Ages are typical, not deadlines — follow your child’s pace. How to help at home →

How to tell they’ve got it

Tick these off as you see them — no test required.

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Try this together

When your child plays a video game against the computer, could they explain how the game's characters 'decide' what to do?

Where this sits on the map

Stuck here? Check the skills it builds on first. Confident? Here’s what it unlocks.

Builds on
Step-by-Step Instructionsages 5–7Must understand algorithms/instructions before grasping rule-based AI in games
Patterns and Classificationages 7–9Pattern recognition helps understand learning AI in games
AI in Computer Gamesthis skill · ages 7–9
Unlocks
Nothing on the map depends on this yet.

solid = must come firstdashed = helps

Curriculum alignment

Where this fits in the official school curriculum — our best automated guess, not yet checked by a person.

This skill sits outside the F–6 Australian Curriculum — no candidate code matched (v0.1). No NSW K–6 outcome code matched (v0.1). No Victorian Curriculum 2.0 code matched (v0.1).

Nearby on the map

All Artificial Intelligence skills →