AI in Computer Games
Your child can explain how a game's characters 'decide' what to do. Some just follow fixed rules; others learn from how the player plays.
In curriculum terms
How computer game characters 'decide' what to do; simple rule-based AI vs learning AI; NPCs, difficulty adjustment; AI as the opponent in chess or board games
Ages are typical, not deadlines — follow your child’s pace. How to help at home →
How to tell they’ve got it
Tick these off as you see them — no test required.
🖨 Print this page to keep the checklist — it prints beautifully.
Try this together
When your child plays a video game against the computer, could they explain how the game's characters 'decide' what to do?
Where this sits on the map
Stuck here? Check the skills it builds on first. Confident? Here’s what it unlocks.
solid = must come firstdashed = helps
Curriculum alignment
Where this fits in the official school curriculum — our best automated guess, not yet checked by a person.
This skill sits outside the F–6 Australian Curriculum — no candidate code matched (v0.1). No NSW K–6 outcome code matched (v0.1). No Victorian Curriculum 2.0 code matched (v0.1).